Rummikub Official Rules: How to Rearrange Tiles

Yes, you can manipulate tiles on the table to form new combinations, provided all tiles end up in valid sets.

Yes, you can manipulate tiles on the table to form new combinations, provided all tiles end up in valid sets.

Yes, you can replace a joker by using the tile it represents or by rearranging existing melds to leave it free.

Yes, a joker can be used in your first meld, provided the total value of the tiles reaches at least 30 points.

Yes, you can move tiles, disassemble combinations, and rebuild them to help get rid of your tiles.

No, you cannot remove a marker chip that is part of a completed sequence.

No, you may only play on a card space if it is not already covered by another marker chip.

Yes, your first combination must total 30 points or more to be valid for the initial meld.

Yes, you may use any one space from your first sequence to help complete your second sequence.

Yes, you may turn in one dead card per turn to receive a replacement card.

Yes, you may place one of your marker chips on any open space on the game board.