Risk Elimination Rules: Official Rules for Player Removal

Yes, you receive all cards in the possession of the opponent you have just eliminated.

Yes, you receive all cards in the possession of the opponent you have just eliminated.

Yes, the value increases; the next set is worth more based on how many sets have been traded in so far.

Yes, in the event of a tie between the attacker's and defender's dice, the defender always wins the roll.

Ties go to the defender. The attacker loses an army if their die is equal to or lower than the defender's die.

Yes, you must trade in at least one set if you hold 5 or 6 cards at the start of your turn.

Yes, the value increases every time a set is played by any player, not just the individual player.

No, the advantage of re-rolling dice via a RISK card cannot be used when you are defending a territory.

Yes, the attacker can discontinue their attacks and end their turn whenever they feel it is to their advantage.

Yes, you can hit any phase on the table, provided your own phase is already laid down and the card fits.

Yes, you can save them for later, but you can only use one Skip card against each player per round.