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Exploding Kittens Attack Card Rules: Official Rules Guide

Yes, a Nope card can cancel an Attack card, meaning the player’s turn continues as normal.

Many players mistakenly believe that an Attack card always forces a player to take two turns, but the rule can be interrupted by other cards.

According to the Exploding Kittens Official Rulebook, an Attack card can be negated by a Nope card, which prevents the forced double turn from occurring.

Exploding Kittens Official Rules, [edition not specified], [page not specified]

These rules correspond to the UK edition of Exploding Kittens.

Official Rule Breakdown

Regarding the interaction between Attack cards and Nope cards, the rules specify that a Nope card can be played at any time before an action has begun, even if it is not your turn. If a player attempts to play an Attack card to force the next player to take two turns, another player may play a Nope card to negate that action. Once a Nope is played, the action is cancelled, and the original player's turn continues. The rules state that any cards that have been noped are lost and must be left in the Discard Pile.

Step-by-Step

  1. Step 1: A player plays an Attack card to force the next player to take two turns.
  2. Step 2: Another player plays a Nope card before the action is completed.
  3. Step 3: The Attack action is negated and the Nope card is placed in the Discard Pile.
  4. Step 4: The player who played the Attack card continues their turn normally.

Example Play Situation

Alice plays an Attack card to force Bob to take two turns. Before the effect takes hold, Bob plays a Nope card to cancel the attack. Alice's turn continues, and she must now decide whether to play more cards or draw to end her turn.

Exploding Kittens rules rule situation

Common Misconceptions

  • Thinking an Attack card is an unstoppable action
  • Believing you can only play a Nope on your own turn
  • Assuming an Attack card automatically ends the current player's turn

Quick Reference

You CanYou Cannot
You can play a Nope on another Nope to create a YupYou cannot play a Nope on an Exploding Kitten
You can play a Nope on a Special ComboYou cannot play a Nope on a Defuse Card
You can play a Nope at any time before an action begins

Frequently Asked Questions

What is the official rule for Attack cards in Exploding Kittens?
An Attack card forces the next player to take two turns unless negated by a Nope.
Can I use a Nope card to stop an Attack?
Yes, playing a Nope card cancels the action before it takes effect.
When is the best time to play a Nope card?
You can play it at any time before an action has officially begun.
What happens to cards that are noped?
Those cards are lost and must be placed in the Discard Pile.

By David Noah

David Noah is a board game rules specialist and content creator who writes clear, dispute‑free guides for modern tabletop games. On this site, he focuses on answering the exact rules questions players argue about at the table, using official rulebooks, expansions, and tournament rulings as his primary sources. His goal is to turn confusing edge cases into simple, step‑by‑step explanations so you can spend less time debating and more time playing.

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