Risk Dice Rules: Attacker vs Defender Official Rules

Ties go to the defender. The attacker loses an army if their die is equal to or lower than the defender's die.

Ties go to the defender. The attacker loses an army if their die is equal to or lower than the defender's die.

No, only one of the two available Double-Routes can be used in 2 or 3 player games.

Yes, you may hit another player's cards if the card you play properly fits their existing set or run.

No explicit official ruling found; check the latest official rulebook/FAQ.

Yes, if no player can show a clue card to refute the suspicion, the player has identified the Murder Cards.

Yes, you must own all properties of a specific colour set to build houses and increase rent levels.

Yes, in the event of a tie between the attacker's and defender's dice, the defender always wins the roll.

Yes, the game ends immediately if a player completes six Tickets or places their final train on the board.

No, you must complete all attacks and capture territories before you can move armies to fortify your position.

No explicit official ruling found; check the latest official rulebook/FAQ.