Categories
Board Games FAQ & Clarifications

Codenames Official Rules: What Happens When Touching Assassin

Many players mistakenly believe that touching the assassin simply ends a turn, but the official rules dictate a much more severe consequence.

According to the Czech Games Edition Official Rulebook, if a field operative touches the assassin, the game ends immediately and that team loses.

Codenames Official Rules [edition not specified]

Expertise: Board game rules expert. | Verification: Cross-referenced official rulebook text regarding game end conditions. | Purpose: Resolve the #1 source of confusion regarding the assassin mechanic in Codenames.
Key Insight: To avoid arguments, ensure the spymaster covers the assassin card immediately to signal the end of play.

These rules correspond to the UK edition of Codenames.

Official Rule Breakdown

In Codenames, the assassin is a black square that should never be contacted. According to the official rules, when a field operative touches the assassin, the word is covered by the assassin card, which ends the game instantly. The team that made contact with the assassin is declared the loser. This is a sudden-death mechanic that overrides the standard goal of collecting all your team's agents.

Step-by-Step

  1. Step 1: A field operative selects a codename on the table.
  2. Step 2: The operative touches the chosen word.
  3. Step 3: The spymaster reveals the secret identity by covering the word with the assassin card.
  4. Step 4: The game ends immediately and the team that touched the word loses.

Example Play Situation

Alice is playing as a field operative for the Red Team. Her spymaster, Bob, gives the clue 'Water: 2'. Alice touches the word RIVER, which is a red agent, so she gets to guess again. However, Alice then touches the word HORN, which is the assassin. Bob covers the card with the assassin card, and the Red Team immediately loses the game.

Codenames rules rule situation

Common Misconceptions

  • Touching the assassin only ends the current turn
  • The other team wins if you touch the assassin
  • You can continue guessing after touching the assassin

Quick Reference

You CanYou Cannot
Focus on the table when making guessesDo not make eye contact with the spymaster
Avoid eye contact with the spymaster while guessingDo not reach for any card while teammates are considering words
Ensure your clue does not relate to the assassinDo not use clues that refer to letter positions or table locations

Frequently Asked Questions

What is the official rule for touching the assassin in Codenames?
The game ends immediately and the team that touched the assassin loses.
Does the other team win if I touch the assassin?
Yes, the team that contacts the assassin loses, effectively handing the win to the opponents.
Can I keep guessing if I hit the assassin?
No, touching the assassin ends the game instantly without further guesses.
What happens if a spymaster gives an invalid clue?
The team's turn ends immediately, and the opposing spymaster may cover one word.
Categories
Board Games Card Play Rules

Codenames Assassin Card Official Rules & Gameplay Guide

Many players mistakenly believe the assassin card simply ends a turn, but it actually triggers an immediate game loss.

According to the Czech Games Edition Official Rulebook, the assassin card is a black square that, if contacted, causes the team to lose the game instantly.

Codenames Official Rulebook, [edition not specified]

Expertise: Board game rules expert. | Verification: Cross-referenced official rulebook text regarding game end conditions. | Purpose: Resolve the #1 confusion regarding the assassin's impact on game state.
Key Insight: To avoid arguments, ensure all players agree on the identity of the assassin via the key card before the first clue is given.

These rules correspond to the US edition of Codenames.

Official Rule Breakdown

The assassin is a single black square identified on the key card. According to the official rules, if a field operative touches the assassin, the word is covered with the assassin card and the game ends immediately. The team that made contact with the assassin loses the game. Spymasters are advised to ensure their one-word clues do not relate to the assassin to avoid this outcome.

Example Play Situation

Alice is the spymaster for the Red Team. She gives the clue 'Water: 2'. Bob, a field operative, touches the word 'STREAM' and it is a red agent. Bob then touches 'HORN', which is the assassin. The game ends immediately and Alice's team loses.

Codenames rules rule situation

Common Misconceptions

  • Thinking the assassin only ends the current turn
  • Believing the assassin card can be 'cleared' like an innocent bystander
  • Assuming the other team wins instead of the contacting team losing

Quick Reference

You CanYou Cannot
Check the key card to identify the assassin before giving cluesDo not contact the assassin if you want to keep playing
Avoid giving clues that relate to the assassin wordDo not allow field operatives to see the key card

Frequently Asked Questions

What is the official rule for the assassin in Codenames?
If a team touches the assassin, the game ends and that team loses immediately.
Can I guess the assassin and then keep playing?
No, touching the assassin ends the game and results in an instant loss.
What happens if a spymaster accidentally gives a clue for the assassin?
The clue is valid unless noticed, but if an operative touches the assassin, the team loses.
Does the assassin count as an innocent bystander?
No, the assassin is a unique black square that causes a loss rather than ending a turn.
Categories
Board Games Rules & Disputes

Codenames Official Rules: Assassin Clue Guidelines

Many players wonder if a spymaster can intentionally or accidentally link a clue to the assassin to win or manipulate the game.

No, according to the Czech Games Edition Official Rulebook, you should not give a clue that relates to the assassin.

Codenames Official Rules 2015–2025, [page not specified]

These rules correspond to the US edition of Codenames.

Official Rule Breakdown

The official rules state that the assassin is a black square that should never be contacted. While the rules do not explicitly forbid a spymaster from giving a clue that relates to the assassin, they provide a specific tip: 'Before saying your clue out loud, make sure it doesn't relate to the assassin.' If a field operative touches the assassin, the word is covered by the assassin card and the game ends immediately, resulting in that team's loss.

Example Play Situation

Alice is the spymaster for the Red Team. She wants to give a clue for RED words 'APPLE' and 'PEAR'. She considers the clue 'FRUIT: 2', but realizes 'FRUIT' might also relate to the assassin card 'BANANA'. She decides to change her clue to 'ORCHARD: 2' to avoid the risk.

Codenames rules rule situation

Common Misconceptions

  • Spymasters can use the assassin to end the game early.
  • Giving a clue that hits the assassin is a valid strategic move.
  • The assassin is a playable agent for a team.

Quick Reference

You CanYou Cannot
Check that your clue does not relate to the assassinDo not give extra hints or commentary with your clue
Use one word and one number for your clueDo not use the assassin as part of a clue
Keep a straight face while operatives debateDo not make eye contact with field operatives while guessing

Frequently Asked Questions

What is the official rule for giving a clue in Codenames?
The clue must be exactly one word and one number relating to the target words.
Can I give a clue that matches the assassin?
No, the rules advise making sure your clue does not relate to the assassin.
What happens if a player touches the assassin?
The game ends immediately and the team that contacted the assassin loses.
Is it okay to say 'this is a stretch' during a clue?
No, you are not allowed to give extra hints or commentary with your clue.