
Many players wonder if the chain of negation can continue indefinitely or if a Nope card is a one-time use only.
Yes, according to the Exploding Kittens Official Rulebook, you can play a Nope on another Nope.
Exploding Kittens-rules.pdf [page not specified]
These rules correspond to the US edition of Exploding Kittens.
Official Rule Breakdown
Regarding the ability to play a Nope on a Nope, the official rules state that you can play a Nope on another Nope to negate it and create a Yup, and so on. A Nope card can be played at any time before an action has begun, even if it is not your turn, to stop any action except for an Exploding Kitten or a Defuse Card. Any cards that have been noped are lost and must be left in the Discard Pile.
Example Play Situation
Alice plays a Skip card to end her turn. Bob immediately plays a Nope card to stop her action. Alice then plays her own Nope card to negate Bob's Nope, effectively turning it into a Yup.

Common Misconceptions
- Thinking a Nope card can stop an Exploding Kitten
- Thinking a Nope card can stop a Defuse Card
- Believing you can only play a Nope on your own turn
Quick Reference
| You Can | You Cannot |
|---|---|
| Play a Nope on another Nope to create a Yup | Use a Nope to stop an Exploding Kitten |
| Play a Nope at any time before an action begins | Use a Nope to stop a Defuse Card |
| Use a Nope to stop a Special Combo |
Frequently Asked Questions
- What is the official rule for playing a Nope in Exploding Kittens?
- You can play a Nope on another Nope to negate it and create a Yup.
- Can I use a Nope card if it is not my turn?
- Yes, you can play a Nope at any time before an action has begun.
- Does a Nope card work on an Exploding Kitten?
- No, you cannot use a Nope to stop an Exploding Kitten or a Defuse Card.
- What happens to cards after they are noped?
- Any cards that have been noped are lost and must be placed in the Discard Pile.






















